The project continues as always with quick pieces and slow pieces. Recently, I have been working on some slow pieces. I have decided to move on ahead a little ways with a module that I knew was going to take a long time. While the player is not set to travel here, yet, this is the direction in which they are heading.
This is another cultivated precinct. It's far more advanced and populated than the small village I started out with. Given this, I have been deeply involved in creating realistic ambient life. This seems to be my weak-point, but I'm learning quickly with it.
I would like to give credit to Jeff Husges, a designer at Obsidian, for a counsel on a commonsensical way to create a "slumbering" npc.
Tuesday, March 11, 2008
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