Saturday, February 09, 2008

Bug Fixed

Well, tonight I fixed a bug that was causing the game to crash when a certain conversation was started. It was a simple fix, but it took a while I figure out what was actually causing the error. I had set the conversation to use different dialogue depending on how far along the game was. I had placed one variable, but forgot to place the second one. That would be like someone telling you, "If the door is open, clap your hands. If the door is closed." I actually discovered the bug on accident. I don't know when I would have noticed if I hadn't stumbled upon it.